I was using terrain and parts to make maps for my golf game. Because terrain collision is weird and I wanted to make a mini map, I came to blender to try and create terrains. I saw a tutorial for the basics, made a simple mesh just to test and as expect, the collision geometry isn’t near to accurate:
- Terrain Mesh I made just to test:
- Actual hitbox of that mesh:
Can someone help me with this? I saw that Synty’s mesh have great hitboxes, and I wish to achieve something like that.