How do I fix the mesh's hitbox from blender?

I was using terrain and parts to make maps for my golf game. Because terrain collision is weird and I wanted to make a mini map, I came to blender to try and create terrains. I saw a tutorial for the basics, made a simple mesh just to test and as expect, the collision geometry isn’t near to accurate:

Can someone help me with this? I saw that Synty’s mesh have great hitboxes, and I wish to achieve something like that.

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Have you changed the CollisionFidelity of the MeshPart to PreciseConvexDecomposition? It can be found under properties and under the Collision category (may vary and be under a different category).

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Yes, and it did help a bit, but there still is a lot of invisible hitboxes still.

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