How do I fix the networkowner delay?

I made a projectile that firstly the player can aim then shoot, I firstly gave the ownership of the part to the client so it could rotate to the player position smoothly, however when he shoots the projectile and i give the owner ship back to the server it takes about 0.5~ seconds for that to replicate to the client… anyone knows how to fix it?

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It’s probably due to this, it should be more smooth to have the client control it.

I’m not experienced but I know this module which seems to agree to keep it on the client.

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