I’m trying to make a stick weapon that ignores all players but still hurts NPC zombies in my game, however I keep getting this error and no damage or knockback is dealt when I attempt to hit the zombie with my weapon.
This is my code that I made to carry out damage and knockback as well as checking if the hit.Parent is a player or not
local allyTeam = game:GetService("Teams")["Humans"] function OnTouch(hit) print(hit.Name) local target = game.Players:GetPlayerFromCharacter(hit.Parent) local Humanoid = target:FindFirstChildOfClass("Humanoid") --- this line here is the problem if Humanoid and target.TeamColor ~= allyTeam.TeamColor then target:TakeDamage(25) local Root = hit.Parent.HumanoidRootPart local velocity = Instance.new("BodyVelocity") velocity.MaxForce = Vector3.new(10000,10000,10000) velocity.Velocity = (Stickv2.Parent.HumanoidRootPart.CFrame.LookVector+Vector3.new(0,1,0)) * 50 velocity.Parent = Root wait(0.25) velocity:Destroy() if not Humanoid or target or target.TeamColor == allyTeam.TeamColor then return end end end
I tried researching this error and believe it is because the game is trying to call something that isn’t loaded in yet, but I’m not really sure how to properly add a wait for this specific issue. Any help would be greatly appreciated!
(Edit): Sorry if the code formatting is weird I’m not really sure why it displays like that or how to fix it since it looks different in the text editor.