Hello, everyone! I have an audio issue for my fighting game, and it is that if for example 2 people are fighting and then the sword swings sounds play how can I make it so that people far away will not hear the sound? This may seem like a stupid question, but I have no idea how to fix it? Yes, I have tried the MaxRollOfDistance stuff but it still doesn’t work. I don’t have any script examples, because I deleted basically all of them because I couldn’t get it to work Please help me fix this, feel free to give me some script examples, too!
Sounds play based on where they are parented. If they’re not parented to a BasePart (ie Part, MeshPart, etc) or Attachment, they’ll play “globally”.
Make sure your sound is placed under a part/attachment and it should play based on the position of the part/attachment.
The docs have more details:
there is RollOffMaxDistance setting in sound adjust it how you want however you have to remember to parent part audio to some part