How do I fix this BodyVelocity problem?

So, theres this problem. After enabling the property “Massless”, the same BodyVelocity problem occurs again?


Thats how I could explain this, but I dont know what to do at all. I’m not an expert at stuff like these, so any help is appreciated.

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Also, for context, I want it to move slowly. But this problem exists, and now some parts of my game is unplayable.

what happens if you disable it massless?

if disabling massless doesn’t work, let me see the code so i can try and get a solution

Sorry for the really late reply. Disabling Massless doesn’t work unfortunately. Heres the code.

        local BodyVelocity = Instance.new('BodyVelocity')
		BodyVelocity.Velocity = ShotCFrame.LookVector * 250
		BodyVelocity.Parent = LaserShotClone

Also bump :3

thanks, and what is it that you’re trying to achieve?

how about setting the max force? BodyVelocity.MaxForce = Vector3.new(1e9, 1e9, 1e9 )
i was make the same lazer gun as you working but didn’t meet this issue (and i haven’t enable the massless)

thanks it works WWWWWWWWWWWWWW

grass

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