I am making a kinetic smash ability and the player is not facing the way I’m jumping, how do I fix it without using position?
local p1 = HumanoidRootPart.Position
local p2 = (HumanoidRootPart.CFrame *CFrame.new(0,40,-Stats.TravelRange * 0.5)).p
local p3 = (HumanoidRootPart.CFrame *CFrame.new(0,-3,-Stats.TravelRange)).p
for t = 0, 1, 0.1 do
local pos = quadBezier(p1,p2,p3,t)
TweenService:Create(HumanoidRootPart, TweenInfo.new(.2), {CFrame = CFrame.new(pos)}):Play()
task.wait(0.05)
end