How do i fix this mesh collision?

Hi!

today i found a map on toolbox that is just a single mesh, however even setting the type of collision to “CollisionFidelity.PreciseConvexDecomposition”, it doesn’t fix all the issues with it, leaving some parts of the model to make the player “float”, is there a way to fix it?, like adding extra edges on blender or something like that.

Video:
https://youtu.be/N0qntFGxzZc

mmm maybe separating the mesh into different parts in blender might work.

Yeah maybe, i thought maybe someone on here had this issue before i try attempting at it, guess i will have to discover that myself

I think there was someone who was like… “why does roblox have a triangle limit? I wanna upload my map of my entire world as one mesh” and the replies were like… “bro… don’t do that… that will be laggy and unoptimized… it better to split it into pieces so that the player can only load the chunks they need instead of the whole world upon load in…” and the person was like “raaahhhh I don’t care?? Its not my fault their devices cant handle it!!! I just wanna upload my world!!!”

It was kinda crazy… anyways I say all that to say… it will be better performance wise to upload it in pieces anyways… Is there a reason why you wouldn’t?

(also your world looks like it could be easily recreated with parts… which would be the best solution.
Try taking your mesh, lowering the transparency and locking it so that you cant interact with it and then place parts in correspondence with your now gosht of the og mesh. Actually you don’t even have to do the whole ting, just the parts the player will touch and you could turn collisions off on your mesh, and its just there for appearance.

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