How do I fix this spinning Model?

Hi, I have a mindwill that spins without any scripts. I am using HingeConstraints for it to spin and set it’s Actuatortype to Motor so it spins by itself. But there’s one problem.

This video describes my problem:

when a player touches it it just goes crazy and disapears. Normaly I want it to stop spinning or slow down as long it’s being blocked by the player. Does anyone know a solution for this?

AngularVelocity: -0.5

MotorMaxAcceleration: 1

MotorMaxTorque: 1

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You could just tween it. using tweenservice.

I actually want it to work without any scripts. (if that’s possible)

How about setting collisiongroups?

Well, if I use collisiongroups the player wont be able to touch it right? It must be collideable. Is it even possible to fix this bug which I showed in the video? If it isn’t I guess it’s better to set CanCollide to false.

I also tried to weld it somehow but then it stops spinning of course

Then I am afraid I do not have a solution, but I think there is a setting or something in constraints that locks them in place or something.

Set the torque to something around 100-5000. Experiment a bit to see what works. I’m not totally sure this will work but I am pretty sure

2 Likes

Your rotor has no density, thats why it can be flung and also why it takes not much torque or velocity to make it spin… give it mass through the customphysicalproperties, and then increase your constraint velocity and torque until it spins how desired.

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