Hello, I’m still new here and I’ve been trying to fix this for the past 45 minutes or more I am trying to make a soundregion where whenever you enter the region space it plays an audio which is the audio variable. However, I am getting a problem everytime it just keeps looping it all the time and it doesn’t even play the song past 5 seconds it just restarts…
Here is my code:
local SoundService = game:GetService("SoundService") local RegionPart = game.Workspace.RegionPart local Audio = game.SoundService.Sound local Found = false local pos1 = RegionPart.Position - (RegionPart.Size / 2) local pos2 = RegionPart.Position + (RegionPart.Size / 2) local region = Region3.new(pos1,pos2) RegionPart:Destroy() while true do wait(1) local partsInRegion = workspace:FindPartsInRegion3(region, nil, 100) for i, region in pairs(partsInRegion) do if region.Parent:FindFirstChild("Humanoid") ~= nil then -- checks if humanoid is in region print("Found Player:"..region.Parent.Name) Found = true if Found == true then Audio:Play() print("Audio is playing.") break end end end end
Also, the script is running in the output as intended but it keeps running to many times! I just want it to keep printing my name but only plays the audio once. (Also yes I know I could just do Audio.Playing = true but then it’ll play globally I just want it to play client sided so that only the players in the region can hear it not anyone outside of the region.