local date = os.date("!*t", os.time())
local crystalModule = require(game.ReplicatedStorage.Modules.CrystalDropParty)
local cocoaModule = require(game.ReplicatedStorage.Modules.CocoaDropParty)
local function crystalDropParty()
local CurrentSec = date.min * 60 + date.sec
local HalfHourSec = 60 * 20
local TimeToWait = HalfHourSec - CurrentSec
print(TimeToWait)
if TimeToWait < 0 then
TimeToWait = 2 * HalfHourSec - CurrentSec
print(TimeToWait)
end
wait(TimeToWait)
repeat
crystalModule.StartDropParty()
wait(HalfHourSec)
until os.time() ~= os.time({year = 2020; month = 5; day = 10})
end
local function cocoaDropParty()
local CurrentSec = date.min * 60 + date.sec
local HalfHourSec = 60 * 15
local TimeToWait = HalfHourSec - CurrentSec
print(TimeToWait)
if TimeToWait < 0 then
TimeToWait = 2 * HalfHourSec - CurrentSec
print(TimeToWait)
end
wait(TimeToWait)
repeat
cocoaModule.StartDropParty()
wait(HalfHourSec)
until os.time() ~= os.time({year = 2020; month = 5; day = 10})
end
if date.year == 2020 and date.month == 5 and date.day == 10 then
crystalDropParty()
cocoaDropParty()
else
local timeUntilDate = os.time({year = 2020; month = 5; day = 10}) - os.time()
print(timeUntilDate)
wait(timeUntilDate)
crystalDropParty()
cocoaDropParty()
end
So I just tested this code and when I call the functions, it goes through the first function first until going to the second function.
So how would I make the functions both start at the same time?