Basically, I currently have a bug, If a player is crawling, And they equip a tool, the tool does not work, I was wondering how to fix this. The crawl animation has the action priority, i’ve tried the others and it doesn’t work, core somewhat works, But the animation is weird.
So, if you have a tool holding animation, and you increase the weight of it, it should work normally. Just create a simple looped animation of the arm sticking out, and play it when the tool is equipped.
I think if you want to adjust the default holding animation to work, you need to mess with the Animate script that gets added to the player’s character at runtime. This is more of a hassle with less flexibility, so I would just do the former.
Just for the future, I think higher values than one like 100 can totally override any animation. I dont know the technical details, but I have done this with success. It might have just not been enough weight. Good luck