Hi everyone, I have a game that has a starting cutscene that looks at a MeshPart, but sometimes it appears grey or doesn’t appear at all for the first couple seconds. Is there a way to force load the mesh and its texture before the game starts? Any help is greatly appreciated, thanks!
Thanks! Should this be used in a server or local script? Or can it work in both?
Needs to be on the client, since it’s supposed to be preloaded on their machine
It doesn’t seem to be working properly
local CP = game:GetService("ContentProvider")
local assets = {
"rbxassetid://6282826785", --Model
"rbxassetid://6282827453", --Texture
"rbxassetid://6308615846", --ColorMap
"rbxassetid://6308615530", --NormalMap
"rbxassetid://6308615196" --RoughnessMap
}
local startTime = os.clock()
CP:PreloadAsync(assets)
local deltaTime = os.clock() - startTime
print(("Preloading complete, took %.2f seconds"):format(deltaTime))
It says complete in the console even though it hasn’t loaded the assets yet. Am I doing something wrong here?
You could try preloading the mesh instance itself (But not the SurfaceAppearance since it’s not supported), otherwise I cannot help
I did remove most of the things in assets from the last post because it was a lot, and it’s funny because it’s loading the parts with SurfaceAppearance, but not the main mesh I’m trying to load. I have also tried including the instance.
I made a workaround for this, I think it’s because it’s so close to the start of the game. I’m gonna add 5 seconds to the loading times. Thanks for your help!