I’m creating a ragdoll system that builds the ragdoll on each individual client, however the ragdoll only moves to the humanoidrootpart when my character goes near it and forces client simulation. How can i disable the proximity check and just force a continuous client simulation?
this is pretty hard to understand for me, but im assuming you want a part to be owned by the client?
if this is the case then you can use Part:SetNetworkOwner(Plr) on the server
if im wrong, please re-explain it in a way i can understand
If you want the ragdoll to be simulated by a client then set then do Part:SetNetworkOwnership(player)