You can write your topic however you want, but you need to answer these questions:
What do you want to achieve? Keep it simple and clear!
What I’m asking may seem easy but I want to force humanoids to walk in a path, I want Path Finding service to generate on these paths
I know I could just create 1x1x1 parts and use a for i loop for path finding but i’d have to make a ton of those because of the countless combinations. For example;
For this part, how will I detect each path part if i choose to move to the right part, like what if I want to go back to the middle part from the right path will I have to create a separate part from moving from the right part to the middle path? do i have to overlap the paths with each other?
It’s incredibly hard to explain but it’s the best I can explain
What is the issue? Include screenshots / videos if possible!
as i said
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I haven’t tried anything since i don’t have any idea how to do the moving part or the detecting part, I do know how i’ll do the other concepts of the game
( the detecting part is essentially checking if the part in the middle can move units to the left and right parts )
I don’t have much experience with pathfinding but there is a library for it on github and I think it has a function which will suit your needs heres the link
Alright I see, Thank you! I haven’t started coding, but I have been building up to concept though, I just wanted to make sure that this was possible, thanks again!