I tried to use Humanoid.AnimationPlayed:Connect(), but its too slow, I need it to be quicker, Also
I am trying not to use remote events, but if I need to, I will use it
If that’s your animation, load it into the animator, and add Animation Events, then use GetMarkerReachedSignal to signal to the script when the animation finishes playing.
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Thanks, the speed has improved alot.