So I want to get a list of all friends in-game, offline and online, who have played my game at one point.
So my approach is when the player loads, I call GetFriendsOnline() and iterate all the UserIds with DataStore GetAsync() and check if a profile exists. But with 200 friends max, this will clog up the DataStore reserves. I also want a player’s Last Played date, which is in the GetAsync() profile.
What is some efficient way to make this?