How do i get a model to face the same direction as part is facing?

Title pretty much explains it all. I have a script that summons an enemy on top of a red brick, but i cant get the enemy to face the same direction that the red part is facing. How would i do this?

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In the model, you would have to set a basepart to be the PrimaryPart of the model, this allows you to CFrame the model from that basepart.

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Then in a script you would set the CFrame of the model, using SetPrimaryPartCFrame.

Here is an example of how you would script that:

game.Workspace.TheModel:SetPrimaryPartCFrame(game.Workspace.TheBlock.CFrame)
----You would have to reference 'TheModel' to the model you want want to CFrame
----Then you would have to reference 'TheBlock' to the block that you want the model to copy its direction.
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Wow, that was a lot simpler than i thought it would be, Thanks!

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