My problems are that the particle effect are going behind the rig(which has a highlight effect) and that nothing looks like this really cool impact frame bro . I didn’t add the background because that would make the particle effect fully transparent. Also I notice how the particle effect kinda sometimes has a different tint of black/white in the frames.
Is the example from ingame or is it an image? The only way those effects could’ve been done ingame is probably if they were imagelabels on a gui, and imagelabels are capable of having different tints of black/white.
As far as I know there currently is no way to make a normal particleemitter to appear ahead of a highlight. Perhaps Roblox will fix this in the future.
Hey there, I don’t know if there’s a way to make particles appear on top of the highlight. However, if your highlight and particle colors will be the same, as shown in the example you provided, then I believe your best option is to adjust the ZOffset value of the particle emitter. If you increase it to 2, the particles will always appear on top of the character.