How Do I Get A Player To Be At A Specific Part When Teleporting In From Another Place?

Yo devs of the devforum, I need some help.

(Place means different game type of place BTW)
I’ve been working on making my game, and with it being as big as it is now, with there being countless different places to teleport to, I need to figure out a few things, and I’m struggling with wrapping my head around the way these things work.

The goal is simple. When a player is teleported into the game, they spawn right outside of a door, no matter what team they are on. Like a specific part is there for them to spawn at. I’ve seen other games do it, like for instance Starscape, but it doesn’t make sense to me. If this can be figured out, it would truly allow my game to go the extra mile that it needs. Here is the best I can do to give a reference.

StreamingEnabled is off for this, but I can turn it on if need be. I know how to keep the specific part rendered if need be as well. Somehow I can deal with DataStores but can’t figure out how to do this lol.

I’ve been struggling so much with wrapping my head around how these things work. I tried to learn how to do this, but the DevHub was useless, and there’s no YouTube tutorials, and there have been no errors in the Output for me to go off of. I am stuck, with no way to figure out what to do. I know we aren’t supposed to ask for people to write scripts for us, but I have been trying to do this on the sidelines since August of last year, and I’ve exhausted my options.

I do recall seeing something about how to do it on the DevHub, but that seems to have vanished and doesn’t show up in Show Deprecated.

If everyone ends up in the same spot outside a house, just drop a one SpawnLocation there.

Let me try to word it better. Other SpawnLocations or parts are taking priority over teleporting the player to that specific spot in the picture, when that shouldn’t be happening. The player should spawn at the specific part, not at the team’s spawnlocation. It’s throwing me for a loop, trying to make this work.

Are the SpawnLocations enabled = false (unchecked)