hello, how do I get the name of multiple values from this module script?
local ItemInfo = {
-- resources
["Dirt"] = { -- need this name
["ItemRarity"] = "F", -- dont need these
["ItemType"] = "Resource",
["MaxStack"] = 99,
},
["Grass Fibers"] = { -- need this name
["ItemRarity"] = "F",
["ItemType"] = "Resource",
["MaxStack"] = 99,
},
["Logs"] = { -- need this name
["ItemRarity"] = "E",
["ItemType"] = "Resource",
["MaxStack"] = 49,
}
}
return ItemInfo
Im trying to get the name of each value in that table(the commented ones), and I want to check if the name is the same as the name a player would pick up. if they were, I would take that item and use the key values inside to do other stuff essentially, if that makes sense.
-- send item to player's inv
for _, Item in pairs(Items) do
Item.ProximityPrompt.ActionText = Item.Name
Item.ProximityPrompt.Triggered:Connect(function(plr)
for i, v in pairs(plr.Inventory:GetChildren()) do
if v.Name == Item.Name then
if v.Value <= 99 then
v.Value = v.Value + 1
InventoryRE:FireClient(plr, Item)
Item:Destroy()
end
end
end
end)
end
-- any other script
local items = require(game.ReplicatedStorage.Items)
print(items.Dirt.MaxStack)
print(items["Grass"]["MaxStack"])
-- print all names with there max stack
for name, data in pairs(items) do
print(name, data.MaxStack)
end