How do I get rid of shine effect on block

Hello, I was building a road and noticed this:


Is there a way to get rid of that shine?

You can either switch to SmoothPlastic, or switch to Fabric and apply a flat full-color decal on top to completely remove specular, or get a texture that is the same as Slate except without specular maps

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You can also edit the lighting.

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Optionally you can create a PBR SurfaceAppearance material with no normal, metalic, or specular maps.

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yeah but that would be an option for 10 generations ahead since that seems to be about the time surfaceappearances are out of beta lol