Is it possible for me to get the actual position of a bone when an animation is playing on a skinned mesh?
You can see in the video that the bones are staying stationary despite the animation playing
https://gyazo.com/afd8007516045cc58ffb379f8a7ec80b
Hey there,
not sure if you still need this which is unlikely, but if you’re trying to code it you can use the TransformedWorldCFrame (TransformedWorldCFrame.Position) property.
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Ah don’t worry. Roblox released an update recently so that the bones of a skinned mesh now follow the animation. But yeah TransformedWorldCFrame would have been the solution before that update.
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