How do I get the current position of a bone in a skinned mesh animation

Is it possible for me to get the actual position of a bone when an animation is playing on a skinned mesh?
You can see in the video that the bones are staying stationary despite the animation playing
https://gyazo.com/afd8007516045cc58ffb379f8a7ec80b

Hey there,
not sure if you still need this which is unlikely, but if you’re trying to code it you can use the TransformedWorldCFrame (TransformedWorldCFrame.Position) property.

Bone worldposition not updating with animation? - Help and Feedback / Art Design Support - DevForum | Roblox

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Ah don’t worry. Roblox released an update recently so that the bones of a skinned mesh now follow the animation. But yeah TransformedWorldCFrame would have been the solution before that update.

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