How do I get the ending of a part?

Alright so.

I’m trying to make a cover system like in GTA when you get to a corner you crouch down a bit and stick to the wall.

The thing I’m looking for is the way to detect when a player is at the ending of the part or at a corner with raycasting.

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You could place some smaller parts to edges and corners of the part, then detect that

Yes, but not so performance friendly as I’d have a lot of walls. I need to do that with raycasting.

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You could raycast downwards, a few studs infront of the HumanoidRootPart. This way, you don’t need to get the ending of the part, but you can tell if your on a cliff.

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