I’m trying to make an Inventory system and i am making a drag and drop system. When you set a model’s primary part CFrame to be the mouses position, it puts the middle of the part at the mouses position. I know how to fix this for a Part, but how for a model?
You can get the y pos of an object by doing ```object.CFrame.Y``
also i would recommend setting the Y position of the object to the players Y position
i know, but how to i get the y size of a model?
You would do part.Size.Y to get the Y size
How I would do it would be to write a for-do loop and add up all the object Y scales inside the model. Don’t know if this is what you’re looking though.
I know, but of a whole model? I know how to do this for a part already
You can do Model:GetExtentsSize.Y
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i tried this but it didnt really work
it was levitating a little bit
are the parts in the model clamped together
or maybe
local orientation, size = model:GetBoundingBox()
local sizeY = size.Y
if its floating you could just try offsetting it a bit down