I have been working on a place where you can see the stats of other games in detail. I have been holding off on this because usually when I have problems I skip them and come back later so now is the time to solve this one.
I have a games PlaceId and I need its UniverseId to figure out the games like ratio, how many favorites it has, etc. I just cant seem to find the UniverseId
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Hey i’m struggling with the Multiget Place Details API, it’s giving me a 401, Request denied, I’d guess I need to include my Roblox Cookie? How would this look in headers?
If you are using a proxy, you won’t want to be sending your authentication token through them… You’ll have to make a simple NodeJS server proxy that takes requests and redirects them to Roblox over a https connection and appends your authentication token. Whatever you do, DO NOT pass your token in the get request parameters… Those are easily visible, often logged, and won’t work. HTTP get parameters are stored in the url after a ? and separated by &. Cookies on the other hand are sent as an additional http header. You can view your http headers your browser sends to the Roblox website and you will see your cookie in there. It’s been awhile since I did it but you can also track the requests that are made in the website to set that cookie so your bot automatically logs back in if the cookie becomes invalid. I think that there are some Roblox bots floating around, they may already have the ability to do these things built in. I would check on the community resources forum.
You COULD use an existing proxy, but you would have to ensure that every request you send is over https, that the certificate is valid, and that it belongs to Roblox. This is essentially proving that the proxy is not able to read your message and is simply performing a pass-through. If the connection is not using https or using the proxy’s certificate then they can see everything you send (they are decrypting traffic and re-encrypting using their own certificate). IMO it is easier to make your own bot.
All of that being said… Roblox requiring a user token says to me that they don’t want bots using this API.