So velocity.magnitude reads the speed of the player from the x,y,z and I don’t want it to read the y. Is there any way to do this?

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Multiply the `Y`

component by 0:

```
(velocity*Vector3.new(1, 0, 1)).Magnitude
```

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I’ll do you one better. Since this is essentially a vector2 you’re dealing with here, you can use the Pythagorean theorem to calculate the 2d distance of the velocity. This solution ends up being more performant than multiplying the vector’s y coordinate by 0, since it eliminates the need to do math operations to cut out the y, plus cuts down on how costly Magnitude is in general.

Here’s the equation:

`local magnitude = math.sqrt(velocity.X^2 + velocity.Z^2) `

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