I’ve been trying to give a dummy a walk animation but it wouldn’t work.
You should try Humanoid:WalkTo() or finding the humanoid of the dummy and give him the animation:
local humanoid = game.Workspace.Dummy:WaitForChild("Humanoid")
local Anim = humanoid:LoadAnimation(YOUR_ANIMATION_PATH)
Anim:Play()
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I’m making a jojo stand and when i walk i want it to do a fly animation type.
I’m making a jojo stand and when i walk i want it to do a fly animation type…
Theres this post
You could look at it, change the default walking animation and the use the Humanoid:MoveTo()