I went through many, many, many posts on the devforums about animating over audio. All I came up with was AnimationTrack:GetMarkerReachedSignal, To be perfectly clear this is not what I’m looking for.
Would it be possible to animate a rig overtop of an audio asset, i.e. Pressing run on the animation and hearing the audio play and sync up while animating it so I can make adjustments to it as I’m animating to match the audio.
If there is no direct way of doing this can anyone think of a work-around to help achieve something like I’m describing?
Any help at all would be much appreciated, thank you.
Moon Animator has such feature afaik.
or you can simply bind your key in the console to play audio (you have to press 2 keys at the same time, to play animation and the audio)
local audio = PATH_TO_AUDIO
game:GetService("ContextActionService"):BindAction("PlayAudio", function(name, state, inp)
if state == Enum.UserInputState.Begin then
audio:Play()
end
end, false, Enum.KeyCode.F)