How do I go about Animating over Recorded Voice Lines?

I went through many, many, many posts on the devforums about animating over audio. All I came up with was AnimationTrack:GetMarkerReachedSignal, To be perfectly clear this is not what I’m looking for.

Would it be possible to animate a rig overtop of an audio asset, i.e. Pressing run on the animation and hearing the audio play and sync up while animating it so I can make adjustments to it as I’m animating to match the audio.

If there is no direct way of doing this can anyone think of a work-around to help achieve something like I’m describing?

Any help at all would be much appreciated, thank you.

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Moon Animator has such feature afaik.
or you can simply bind your key in the console to play audio (you have to press 2 keys at the same time, to play animation and the audio)

local audio = PATH_TO_AUDIO
game:GetService("ContextActionService"):BindAction("PlayAudio", function(name, state, inp)
   if state == Enum.UserInputState.Begin then
end, false, Enum.KeyCode.F)

to remove the binding do the following

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