I went through many, many, many posts on the devforums about animating over audio. All I came up with was AnimationTrack:GetMarkerReachedSignal, To be perfectly clear this is not what I’m looking for.
Would it be possible to animate a rig overtop of an audio asset, i.e. Pressing run on the animation and hearing the audio play and sync up while animating it so I can make adjustments to it as I’m animating to match the audio.
If there is no direct way of doing this can anyone think of a work-around to help achieve something like I’m describing?
Any help at all would be much appreciated, thank you.