Hello, I am confused about how I would go about making a round system similar to Pillar Chase 2 because I feel like what I’m currently doing is the wrong way and I feel like I’m using more weird methods instead of using events and such and what’s even worse is I don’t know how to pick a player to be a monster. Any advice is helpful!
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This might help with choosing the monster.
local players = game:GetService("Players"):GetPlayers()
local randomPlr = players[math.random(1,#players)]