How do I go about making tentacles?

Just as the title says, how would I go about making tentacles? I do have an approach by using the RigEdit plugin and building each segment manually, but I wonder if there is a better way to do this? I have heard of some people using rope constraints and such to achieve this.

Ideas?

Thanks.

Make a straight tentacle in Blender and make a rig for it, weight paint it and then export it to roblox

Use Armatures in Blender. There’s probably video tutorials for that kinda thing.