I’ve seen games with build systems that when you place an object, the object constructs itself in front of you. This usually means all the pieces of the build appear out of thin air and move into their respective positions. I’m not entirely sure how to replicate this effect in Roblox Studio though…
You can do this by looping through the model’s parts and saving their “final position”; where they will be at the end of the animation - then offsetting their position several studs and tweening them into the final position.