How do i implement hand drawn impact frames

my hand drawn impact frames work in studio but dont work in game, i think its because the image labels dont load, is there a work around for this?

Fantastic animation, but it’s kind of hard to know what to look for lol

You could try using ContentProvider:PreloadAsync() on them before doing the animation if you believe that’s the case. Otherwise, there could be a variety of reasons as to why it doesnt work (maybe framerate’s too high? maybe the ui isnt enabled? maybe you aren’t triggering them in the first place? etc…). Would be a good idea to check if there are any errors in the output

I’m experiencing the same issue. I tried using beams or parts with decals instead of GUIs. I noticed that it works perfectly when run solely on the client in any situation. However, if there is server-client interaction, it doesn’t work—or vice versa. I have no idea why this happens. I also tried using preload, but it doesn’t make any difference. I checked by printing debug messages, and the prints work perfectly. Interestingly, when I include wait statements, it seems to wait, but the event for changing frames somehow gets skipped. I still have no idea what causes this issue and would appreciate any help!

Nothing looks wrong? They’re both the same to me