so i want to add every roblox gear (including offsale ones) into a project for studying purposes, and there’s not enough doc info beside the catalog api to help with that.
by add, i mean porting EVERY tool into the game.
i think i can modify insertservice to fetch them by replacing the id with an hhtp, but i’m pretty sure insert is for 1 game:GetService("InsertService"):LoadAsset(IDNumber).Parent = game.StarterPack
however most methods involving gears have to do with javascript or json or whatever and i’m suprised you need external tools
excluding specific gears? not possible due to how the json works
Unsure whether this is possible unless you are willing to spend a few hours or days scraping the gear catalog for every single gear (externally), compiling all the gear ids, and then spending an hour or two inserting every gear.
It could be possible, but it would be a tedious process.
the compiling looks so awesome.
time is a huge problem for this because it’s adding every tool ever created
imagine loading thousands of client/server scripts
I don’t think inserting gears into studio would be too big of an issue, though if you wanna get all the ids in order to insert them to begin with, you’ll have to automate it.
Also you can’t insert gears all at once, I think it’s only possible to load them in one-by-one.
task.wait() should work
how would we find all of the IDs or possibly or maybe the links or names of the gears?
i know it’s possible to print audio names with a script i wrote
my bad if i’m asking for the solution rather than finding it myself, i have NEVER worked with endpoints or automation like this