I’ve been planning on making a gfx of a few avatars, and I found a helpful tutorial on how to import your avatars using a rig you must append in blender. I’m using blender 2.9, and when I import hats/accessories from avatars, they come out as somewhat translucent/having some emission that doesn’t match the rest of the avatar. I’m trying to get rid of this effect.
Somewhere in the comment section the creator suggested removing the alpha nodes, which I did, but there’s still this weird translucent effect occurring.
Add back the materials by clicking New in the Material Properties.
Pay attention to Base color, click the circle thing beside the color bar and click Image Texture, then click open and locate the texture png file. It should be in the file where you exported the model.
This ONLY works if your model only has one image texture. If it have multiple, you must separate the tool or any other thing in Edit Mode.
Thank you so much! This got rid of the translucent look the hats had, but there’s still an odd difference in like “brightness” between the avatar and their hats. Any ideas as to why?
Here’s what I got with your method, and I must say it looks much more natural. This is a comparison between using the Opaque method and yours, although the avatar on the right’s hat needs to have the hat and glasses imported separately. But nevertheless, it works.