How do I import from blender to the exact size and position on roblox

So lets say I built a map on blender that consists of 50 meshes.

There’s an issue with the collision so I have to split a mesh. If I delete that mesh and reupload from blender I cant get it back to the exact position/size I need.

You can try changing this setting for the 3d import settings:

For more informations about the 3d import,visit the roblox documentation with all listed settings about the 3d import: 3D Importer | Documentation - Roblox Creator Hub

Hope that helped :smiley:

Isnt there a setting that pops up every time you upload a mesh (via meshpart) that says " I see you have location data on this mesh, would you like to move this to its location?"

Or in the asset importer if you right click you can import with location.

Might not be the exact wording, but I don’t have studio open to double check