Heya there! I’ve been meaning to improve my horror games GUI, since it looks sort of bad, and it ruins ambience. How can I improve it so that it keeps the player immersed but also that the GUI doesn’t look bad?
First of all, I feel like the UI is too dark, I’d make it a bit lighter so it’s easier to visualize on screen.
Then, besides the idea of a heart-shaped HP indicator and a health bar, it really depends on your game’s mechanics. You could add a timer, a map, a dropdown for perks or for special animations (like crouching, fist-punching, or other in-game animations you might have), a level GUI, an “objectives” UI, a currency indicator (if your game has coins, gems, or anything that you need to collect/gain in order to progress or acquire stuff withing your game), etc.
Those are just a few ideas, but you can definitely get inspiration from them and choose which ones to use or discard depending on your game’s mechanics as I said, or make some of them visible during the round and then the rest once you’re in the lobby/main menu.