How do I improve this level design?

My game is sort of a mix of a fighting game and a simulator, where you need to defeat the level boss to proceed to the next area. I’m trying to build levels that have extra details and goes well with the theme of a run down boxing gym. I made a quick pathway as shown below that kind of guides the player to the different important parts of each level (shops, boss, and minigame) but I don’t think it really looks right, and I was wondering how I could fill up the space of the level (ideas for what to add around the building would be appreciated too like trash bins) and make it so the player isn’t just standing on a wood floor over another wood floor.

Photos of the level:
https://gyazo.com/b5e6a94f3d9a3da49f113d57b45bbdca
https://gyazo.com/8e4d785dcc78261f7f08b8dc4b8c188a

Picture of arena without path over it:
https://gyazo.com/0336c95dbf5d611770964b1a3b5269d4

you could have just attached an image instead of using separate links for each of them…

Ik I hate Gyzo too.

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(THANK YOU)

The room feels a bit empty and lacks any more rings (I recommend adding stuff like punching bags or whatever)

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It looks pretty decent, but maybe play with the lighting a little bit? I do agree that it is a bit empty, but in my opinion part of what makes it look plain is that the lighting is kind of boring. I mean it kinda looks like you didn’t change the lighting very much at all, and I don’t notice any light reflecting off anywhere, especially the wood.

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