this is coming from someone outside your (perceived) intended audience so take it with a grain of salt
It just seems like a simple game–too simple, perhaps. It reminds me of minigame games back in olden roblox days with some hints of modernity, but its clinging to a retro feel and isn’t my cup of tea nowadays.
that being said, more objective criticisms:
Golem being able to teleport right on top of a player is really annoying, its a bandaid solution to a greater underlying issue and I suspect it is why no one wants to continue playing after the first round (or rather the person affected by the teleport, steadily becoming every player since everyone will get a taste of this)
I also noticed the golem would lag, stop in place due to some sort of lag, then I would see the message, perhaps the ai code is in need of a rework?
The map images could use a re-screenshot, they do look pixelated. low priority though
In some instances like the loading screen, didn’t like how bright it was–like a flashbang for me (now that i rejoined, it fully loaded the image im not sure why but I saw a very neon pink, but in other instances in worldspace, it can be really bright and it has something to do with blur i believe)
Some additions:
Perhaps have power ups spawn occasionally on the map?
Add some intense sound (that emits from the golem) when the golem is close to client player, sort of like flee facility
perhaps add a chance for a player to be the seeker/golem? gamemode idea perhaps
I didn’t check anything else as I wasn’t totally interested but from someone’s screenshot here, I saw how really bright the skins’s images are, they are like flashbangs
Ultimately your game is like a minigame game, there needs to be more variety and less repetitiveness-- gamemodes are key here