How do I increase player retention to my game?

So my new project The Logo Quiz (or TLQ for short) has been out for a while and I was wondering how would I go about increasing player retention in my game? The title kinda explains what the game is about but I still added a tutorial in-game to ensure everyone knows what to do. I thought of adding Twitter codes but I got stuck when I thought (Alright so I added the Twitter codes UI… but what kind of rewards should the codes give?)

I added special stuff like premium-only quizzes, v.i.p. only quizzes (for owners of the v.i.p. gamepass), monthly event quiz, some obbies, secret badges, and more as a challenge/other fun stuff to do around.

I know that it’s way too soon to judge that the game hasn’t gotten many players yet since it has been out for about a month only, but I wanted to know early on what I can do to keep players in the game for long times and what I can do to keep players playing the game again and again.

I also tried sponsoring the game a few times but since I don’t have that big of a budget I didn’t get many impressions/clicks to the game, which is understandable. I thought about contacting YouTubers/famous people to try and grow the audience somehow as well, but I wanted to make sure the game is perfect retention-wise so that I don’t lose the audience.

I’m open to any ideas and I would love to hear your opinions! (Also anything that you feel needs to be changed in the game).

1 Like

This has nothing to do with getting players to stay in your game, but I suggest making the tutorial multiple pages (maybe with images) instead of this

2 Likes

I totally agree, I’m planning to make it multiple pages with a picture on each page.

Also as you can see in the image the feedback button isn’t compatible with mobile. I believe a lot of Roblox players play on mobile devices, so maybe fixing these small problems can be a step to get more play time

1 Like

Yes! I’m actually working on that as we speak, I tried it earlier on mobile and for some reason, it isn’t compatible so I’m fixing it.

1 Like

Break the tutorial into multiple smaller pages and maybe make a camera angle for each time a page shows.

1 Like

If you plan separating it into pages, You could add illustrations to those pages (eg.: text is on top, image on bottom that conveys what text said for the purpose of… well this thread’s topic)

1 Like

Yes! Exactly what I was planning to make.

I appreciate everyone’s feedback, but I’m still lost as to what to do to keep the player retention. (Other than fixing the GUI’s).

Bumping this because I still need ideas :cry:
(Other than fixing the GUI’s)

What sort of positive feedback loops have you incorporated into your game?

When designing a game, you have to think of ways to constantly give players a reason to keep playing. This is usually achieved by having a cyclical engagement loop, where there’s a set of tasks players need to complete, which feed back onto each other.
(e.g. Harvest wood → make tools → tools degrade → harvest more wood to make new tools)

2 Likes