So my new project The Logo Quiz (or TLQ for short) has been out for a while and I was wondering how would I go about increasing player retention in my game? The title kinda explains what the game is about but I still added a tutorial in-game to ensure everyone knows what to do. I thought of adding Twitter codes but I got stuck when I thought (Alright so I added the Twitter codes UI… but what kind of rewards should the codes give?)
I added special stuff like premium-only quizzes, v.i.p. only quizzes (for owners of the v.i.p. gamepass), monthly event quiz, some obbies, secret badges, and more as a challenge/other fun stuff to do around.
I know that it’s way too soon to judge that the game hasn’t gotten many players yet since it has been out for about a month only, but I wanted to know early on what I can do to keep players in the game for long times and what I can do to keep players playing the game again and again.
I also tried sponsoring the game a few times but since I don’t have that big of a budget I didn’t get many impressions/clicks to the game, which is understandable. I thought about contacting YouTubers/famous people to try and grow the audience somehow as well, but I wanted to make sure the game is perfect retention-wise so that I don’t lose the audience.
I’m open to any ideas and I would love to hear your opinions! (Also anything that you feel needs to be changed in the game).
Also as you can see in the image the feedback button isn’t compatible with mobile. I believe a lot of Roblox players play on mobile devices, so maybe fixing these small problems can be a step to get more play time
If you plan separating it into pages, You could add illustrations to those pages (eg.: text is on top, image on bottom that conveys what text said for the purpose of… well this thread’s topic)
What sort of positive feedback loops have you incorporated into your game?
When designing a game, you have to think of ways to constantly give players a reason to keep playing. This is usually achieved by having a cyclical engagement loop, where there’s a set of tasks players need to complete, which feed back onto each other.
(e.g. Harvest wood → make tools → tools degrade → harvest more wood to make new tools)