Here’s an image of the issue I’m having in all sorts of places within my game:
Scrolling frame properties:
The scrolling frame only starts with a UIStroke and UIListLayout within it, but when things are added and it starts increasing the canvas size, it always cuts off the last UI element that’s within it.
I got this to work, I added 10 elements in the frame, found the canvas size that fits them perfectly (which happened to be 1), then divided that by 10. Now I multiply the number of elements within the scrollingframe by 0.1 every time I add something to it, and it seems to work fine.