How do i keep this ball from rolling

Building Support includes physics.
I’m making an fps character that uses a ball to move, but it gets extremely annoying when it rolls on the y axis. Any way to stop this?


anyone know why the guns align position does that? :slight_smile:

1 Like

have you tried adding something such as a BodyGyro to the ball and only disabling rotation on the Y axis?

1 Like

body gyros and old body movers are gone/obsolete

their still usable, if you dont want to use it you can use AlignOrientation and disable X and Z force.

You could try and set the AssemblyAngularVelocity’s Y Axis to 0 in a loop.

I found out why, it was a mix of scripting and physics. I used an align orientation to align the character to where the camera is facing, but I forgot that I scripted it’s CFrame. After I removed the script that rigidly rotated the character, it fixed multiple glitches.

1 Like