Building Support includes physics.
I’m making an fps character that uses a ball to move, but it gets extremely annoying when it rolls on the y axis. Any way to stop this?
anyone know why the guns align position does that?
Building Support includes physics.
I’m making an fps character that uses a ball to move, but it gets extremely annoying when it rolls on the y axis. Any way to stop this?
have you tried adding something such as a BodyGyro to the ball and only disabling rotation on the Y axis?
body gyros and old body movers are gone/obsolete
their still usable, if you dont want to use it you can use AlignOrientation and disable X and Z force.
You could try and set the AssemblyAngularVelocity’s Y Axis to 0 in a loop.
I found out why, it was a mix of scripting and physics. I used an align orientation to align the character to where the camera is facing, but I forgot that I scripted it’s CFrame. After I removed the script that rigidly rotated the character, it fixed multiple glitches.