I been struggling on this for hours I tried welding it but then it spins the player is there any way to make it sync with player?
https://gyazo.com/e46dff4b790678a32a2d9935a1fa2d98
local EffectPart1Clone = EffectPart1:Clone()
EffectPart1Clone.Parent = DebrisFolder
EffectPart1Clone.Position = HRP.Position + Vector3.new(0,3,0)
spawn(function()
game:GetService("RunService").Stepped:Connect(function()
EffectPart1Clone.Position = HRP.Position + Vector3.new(0,3,0)
end)
end)
local Tween = TweenService:Create(EffectPart1Clone,TweenInfo.new(1.5,Enum.EasingStyle.Quint,Enum.EasingDirection.Out,0,false,0),{Size = Vector3.new(10, 15, 10)})
Tween:Play()
game.Debris:AddItem(EffectPart1Clone,1.5)
try put the part inside the player character and weld it to HumanoidRootPart and change MassLess property of the part to true
1 Like
it doesn’t work it spins the player
https://gyazo.com/b125aedb652f45cf2c51d6f394bb85d0
local EffectPart1Clone = EffectPart1:Clone()
EffectPart1Clone.Parent = Character
EffectPart1Clone.Position = HRP.Position + Vector3.new(0,3,0)
EffectPart1Clone.Massless = true
local Weld = Instance.new("Weld",EffectPart1Clone)
Weld.Part0 = HRP
Weld.Part1 = EffectPart1Clone
spawn(function()
game:GetService("RunService").Stepped:Connect(function()
EffectPart1Clone.Position = HRP.Position + Vector3.new(0,3,0)
end)
end)
also you need to turn CanColide to false
sorry i forgot that
its also false and anchored is also false it stays on now but the spinning is now gone
https://gyazo.com/f47d502dba53869c4d455c0747d766d3
i finally solve the problem thanks for the help 
local EffectPart1Clone = EffectPart1:Clone()
EffectPart1Clone.Parent = Character
EffectPart1Clone.Massless = true
local Weld = Instance.new("Weld",EffectPart1Clone)
Weld.Part0 = HRP
Weld.Part1 = EffectPart1Clone
Weld.C0 = CFrame.new(0,3,0)
local Tween = TweenService:Create(EffectPart1Clone,TweenInfo.new(1.5,Enum.EasingStyle.Quint,Enum.EasingDirection.Out,0,false,0),{Size = Vector3.new(10, 15, 10)})
Tween:Play()
game.Debris:AddItem(EffectPart1Clone,1.5)
game:GetService("RunService").Stepped:Connect(function()
Weld.C0 = Weld.C0 * CFrame.Angles(0,2,0)
end)
1 Like