How should I go about it since if I just type self.Momentum = rootpart.Velocity after the impulse and apply another one in the Detach with self.Momentum it does nothing.
So it’s not like there isn’t any momentum but it doesn’t work the way I want it to. For an example there is this game Grappling Hook Obby - Roblox and it keeps the momentum nice and fluid but I don’t know how to achieve that.