Haha. Very funny. Also, you typed more than 4 lines, man. Programming a RemoteEvent takes a lot more lines of code, once again proving that it’s easier to just not use one in this situation.
1 Like
Ok you win. Good game. Argument of the nerds comes to a close.
1 Like
Looking back to this whole argument it was so stupid. I am sorry I started it. Killing the player from a local script without a remote event was a lot more simple and effective since the player’s character is replicated to the server unlike everything else. The player’s character is replicated both Server → Client and Client-> Server while other things are only replicated Server->Client.
2 Likes