So, I heard that Occlusion culling is in beta, and I want to know what popular experiences use this feature and how I can know that they are using it in their experiences. For example, the game Parkour Reborn needs this feature as it could fix the memory leak.
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You don’t. It’s a Studio Beta, meaning it’s not enabled for any Roblox game outside of studio. Also, that’s not how memory leaks work
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It seems to be enabled by default in Evade, Phantom Forces, Anime Defenders, “Beyond the Dark” - Vistech Showcase, and The Mystery of Duvall Drive. Otherwise, you can use FFlags to enable it.
Can’t be; those games use custom occlusion systems, which I observed long before this update.
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But isn’t this feature enabled from the studio? how can you enable them through FFlags?