Hello,
I have a game, Business Simulator 2, that can potentially appeal to investors. Don’t worry, I will make an informative post on it should I decide to look for investors - other posts looking for investors that I’ve seen don’t really go into detail on how an investor would benefit, what their goals are for the game, etc but I’ll make sure mine will be informative and appealing.
The thing is, I’m not sure if I need investors. On one hand, investors could be the key to opening the door to success as robux is needed for advertisements, better graphics, sound etc.
On the other hand, my game might not need investors to profit. We (the development studio for the game) sponsored the game for 10k on PC and 5k on mobile a few days ago. Here are the stats:
NOTE: GameAnalytics stats shown is most likely more accurate than Roblox Developer Stats as GameAnalytics stats are suited to my timezone and the sponsor started at 3.47 am on Aug 1, my timezone. In addition, stats shown for August 4 is incomplete as it is currently 4 pm at the time of writing this post.
Player Count
GameAnalytics reported 17,752 new users on the day of sponsor, with a total of 30,410 new users from Aug 1 to the time of writing this post
Game Analytics reported a session count of 23,788 on the day of the sponsor (a session is basically a visit- a session starts when the player joins and ends when the player leaves the game, not including teleporting (which is irrelevant to my game as there is no teleportation between places)), with a total session count of 52,990 from Aug 1 to the time of writing this post
Peaked at 392 players playing, taken from blade (red line is when sponsor stopped):
Engangement
Roblox Developer Stats reported an average visit length of 12.71 minutes on the day of the sponsor, and it more than doubled days after (probably because there are less new users leaving the game within minutes):
GameAnalytics reported an average session length of 869.79 seconds (14.5 minutes) on the day of the sponsor, increasing a day after to 1049.10 seconds (17.49 minutes)
GameAnalytics reported an average of 15.58% retention rate (retention is defined as The percent of users who showed up again X days after installing the game on GameAnalytics, in our case it’s the percent of users who showed up again X days after joining the game for the first time)
Monetisation
NOTE: Roblox Developer Stats is more accurate for tracking monetisation statistics because GameAnalytics only tracks purchases made while in-game
From Roblox Developer Stats, I calculated that R$22,055 (after tax: R$15,438) was earned from the minute the sponsor started to the minute it ended, with a total revenue of R$39,960 (after tax: R$27,972) from the minute the sponsor started to the time of writing this post
The revenue (R$22,055) per session count (23,788) during the sponsor is R$0.927 (after tax: R$0.649)
The revenue (R$39,960) per session count (52,990) from the minute the sponsor started to the time of writing this post is R$0.754 (after tax: R$0.528)
Using the Roblox Group Admin Revenue tab, I counted (using code of course) that there were 45 unique paying users during the sponsor, and 112 unique paying users from the minute the sponsor started to the time of writing this post
The revenue (R$22,055) per unique paying user (45) during the sponsor is R$490.11 (after tax: R$343.08)
The revenue (R$39,960) per unique paying user (112) from the minute the sponsor started to the time of writing this post is R$356.79 (after tax: R$249.75)
GameAnalytics reported an average of 0.17% conversion rate (conversion rate is defined as The percent of your users who made a purchase on that day on GameAnalytics) from the day the sponsor started to the time of writing this post
This may be inaccurate due to the discrepancy mentioned earlier, where GameAnalytics only records purchases made in-game
Using my manual count of 112 unique paying users and 54,457 unique users from GameAnalytics, the conversion rate is 0.21% from the minute the sponsor started to the time of writing this post
Our total revenue during the sponsor is R$22,055 (after tax: R$15,438), so we profited R$15,438 - R$15,000 = R$438
Our total revenue from the minute the sponsor started to the time of writing this post is R$39,960 (after tax: R$27,972), so we profited R$27,972 - R$15,000 = R$12,972
We earned 186.48% more robux than we spent. So if we don’t rely on investors and spend the money we earned on sponsors again, we’re likely to profit again (considering what we have planned for the game too), and the revenue will all belong to us
If we get investors to invest, we might profit, but the profit that belongs to us might not be as much as it would be if we just used our revenue to advertise the game
However, we might profit more if we have investors, causing the profit that belongs to us to be greater than if we just used our revenue to advertise the game
I’m in a tough dilemma. I’m not sure whether I need investors to profit more from the game.
Do you guys think I need investors? Why or why not?