I am applying a HumanoidDescription to a character on the server.
Then I have the server use an event to send a signal to the client to change some custom animations.
I have noticed that unless I put a wait() between applying the description and sending the client the signal to change animations, it fails and animations lock up.
So, is there a way, that once I apply a humanoiddescription I can send the change animations signal to the client
then the client can check to make sure the application of the description is done and the parts are finished building
before I attempt to change animations?