How do I know when to use BindToRenderStep/RenderStepped

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!

I want to know when to use these events.

  1. What is the issue? Include screenshots / videos if possible!

I understand that BindToRender is useful because you can also disconnect it when you don’t need it. But can’t you do the same with renderstepped? Plus, what’s the point of having one value like first run before another?? I rarely notice a difference in game.

  1. What solutions have you tried so far? Did you look for solutions on the Developer Hub?

Searched up alot but all I saw were people asking the differences between them, not really how or when to use them.

Please do not ask people to write entire scripts or design entire systems for you. If you can’t answer the three questions above, you should probably pick a different category.