if pUp.powerUpType.Value == "Weapon" and #plr.Backpack:GetChildren() == 0 then
This is my current code. It works exactly as it should, except there’s one problem with it: When you equip an item, it removes it from your backpack.
This means if you have an item equipped, you can pick up a second item, since the number of stuff in your backpack is zero.
Is there a simple way to fix this?